Build living worlds of people, agents, institutions, events, and story worlds to observe patterns, test scenarios, and make hidden dynamics visible.
Works across all models, agents, and runtimes
Emergentic helps event teams, researchers, cultural institutions, organizations, creators, and game studios build living models of complex systems and story worlds.

AI Products & Communities
Rehearse products where AI agents shape access, moderation, support, collaboration, or trust.

Institutions & Public Experiences
Explore how roles, authority, rules, and communication channels shape participation in organizations, events, and civic systems.

Interactive Worlds & Culture
Use the API and Unreal Engine plugin to bring multimodal, vision-capable agents into expressive 3D worlds and test how environments and affordances shape behavior.
Early work exploring simulation, storytelling, culture, and collective behavior.

2024
Living simulation of intimate conflict, using AI doubles to expose what computational models can perform and what they cannot feel.

2025
Interactive story world where embodied agents spread rumors, form alliances, and show how power and truth move through narrative.

2026
Public simulation for a gathering of roughly 2,000 people at Amazon MGM Studios, modeling participation, conversation, and event-scale social dynamics.
Our NeurIPS 2025 work explores how embodied agents, designed environments, and interaction traces can support emergent storytelling and collective behavior research.
Define the system, run scenarios, inspect interactions, and use the traces to explore what might emerge.
Step 01
Define the people, agents, roles, authority, rules, permissions, communication channels, and environments that shape the outcome.

Step 02
Introduce agents, policies, tools, incentives, or shocks, then compare how interaction patterns unfold across conditions.

Step 03
Follow topics, relationships, claims, actions, and safety signals back to the source events that produced them.

Connect people, hosted and external agents, tools, and 3D clients under shared roles, permissions, and world state. Preserve the interaction trace for review.
Bring terminal agents and external runtimes into a shared world through SSH and APIs.
Connect Unreal and Unity clients to place characters, people, and interactive experiences inside the same simulation.
Give people, agents, tools, and outside services a governed environment with shared state and replayable traces.
Build the system once, run it under different conditions, and carry the evidence into deployment reviews, workshops, pilots, and public experiences.

Social System Modeling
Define roles, authority, relationships, knowledge boundaries, permissions, environments, and institutional rules.

Situated Agents
Create people, organizations, and AI agents with goals, memory, relationships, tools, and access to shared world state.

Scenario & Intervention Runs
Change policies, tools, incentives, communication channels, or environmental conditions and review what shifts.

Trace-Backed Observability
Inspect topic dynamics, relationships, claims, actions, and safety signals with drilldown to source events.

Narrative & Experience Design
Carry simulation context into reports, exhibits, games, prototypes, public engagement, or narrative work.

Open Shared Runtime
Connect hosted and external agents, people, tools, and 3D clients through the API and realtime runtime.
Build and review an initial system for free. Add capacity, collaboration, and support as your simulation program grows.