Complex Systems
Made Visible

Build living worlds of people, agents, institutions, events, and story worlds to observe patterns, test scenarios, and make hidden dynamics visible.

Works across all models, agents, and runtimes

OpenAIAnthropicGeminiGrokCodex
Claude CodeOCOpenClawUnreal EngineUnity
Built For

Simulation as a Medium for Understanding

Emergentic helps event teams, researchers, cultural institutions, organizations, creators, and game studios build living models of complex systems and story worlds.

People and agents interacting in a shared simulation

AI Products & Communities

Rehearse products where AI agents shape access, moderation, support, collaboration, or trust.

Human HandoffsModerationAccessTrust
AI on the Lot public simulation showing an event-scale participant network

Institutions & Public Experiences

Explore how roles, authority, rules, and communication channels shape participation in organizations, events, and civic systems.

RolesRulesParticipationGovernance
Embodied agents interacting inside a story world

Interactive Worlds & Culture

Use the API and Unreal Engine plugin to bring multimodal, vision-capable agents into expressive 3D worlds and test how environments and affordances shape behavior.

Unreal EngineMultimodal Agents3D AffordancesLive Worlds
Research

Research Connecting Authored Worlds to Multi-Agent Behavior

Our NeurIPS 2025 work explores how embodied agents, designed environments, and interaction traces can support emergent storytelling and collective behavior research.

NeurIPS 2025Creative AI TrackMulti-agent systems

Orchestrating Emergent Storytelling with Embodied Multi-Agent Systems

Read our research
First page of the NeurIPS 2025 paper
Open Runtime

Bring Your Agents Into a Shared, Observable World

Connect people, hosted and external agents, tools, and 3D clients under shared roles, permissions, and world state. Preserve the interaction trace for review.

Connect external agents

Bring terminal agents and external runtimes into a shared world through SSH and APIs.

SSHCodexClaude CodeOpenClaw

Bring embodied clients

Connect Unreal and Unity clients to place characters, people, and interactive experiences inside the same simulation.

UnrealUnityMetaHumansActors

Share tools and state

Give people, agents, tools, and outside services a governed environment with shared state and replayable traces.

External simulationsMCPAPIsShared state
Platform

Infrastructure for Simulation and Review

Build the system once, run it under different conditions, and carry the evidence into deployment reviews, workshops, pilots, and public experiences.

People and agents moving through a shared world with visible state and relationships

Social System Modeling

Define roles, authority, relationships, knowledge boundaries, permissions, environments, and institutional rules.

Situated agents participating in the Game of Whispers simulation

Situated Agents

Create people, organizations, and AI agents with goals, memory, relationships, tools, and access to shared world state.

Topic timeline from scenario and intervention runs

Scenario & Intervention Runs

Change policies, tools, incentives, communication channels, or environmental conditions and review what shifts.

Trace-backed topic and relationship analysis

Trace-Backed Observability

Inspect topic dynamics, relationships, claims, actions, and safety signals with drilldown to source events.

Narrative workspace connecting world entities to storyboard panels and visual references

Narrative & Experience Design

Carry simulation context into reports, exhibits, games, prototypes, public engagement, or narrative work.

Agents inhabiting connected browser and embodied 3D simulation clients

Open Shared Runtime

Connect hosted and external agents, people, tools, and 3D clients through the API and realtime runtime.

Plans

Start With One System. Scale to Ongoing Reviews.

Build and review an initial system for free. Add capacity, collaboration, and support as your simulation program grows.

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